Gaslight Blog

Want to read more about Development? Let's take a look-sy:

04/06/20

As we continue working remotely through stay-at-home orders of COVID-19, we’re staying connected with some virtual fireside chats to learn and share more about each other. Today, get to know Chris Anderson!

Read More →

04/03/20

Fireside chats with Gaslight's Alex Tuley

Come join us while we navigate working remotely through the social and economic changes of COVID-19. We’re staying connected through our virtual fireside chats and learning more about each of our team members, today being Alex Tuley!

Read More →

04/02/20

We Built This Thing Called Geo Racer

This past summer, several colleagues and I spent our fleeting lunch hours brainstorming, planning, and working to build a multiplayer geolocation-based racing game. We chose this idea after going back and forth on a list of over 30 app concepts. A group of our designers and developers story mapped the...

Read More →

03/30/20

So, this is part two following a post I wrote about Why We Prefer Small Mighty Teams we we looked at why the size and make up of a team is important. My goal here is to look at some other tactics we use to up the mighty-ante. The cool...

Read More →

03/16/20

Small and Mighty Teams

If you’ve been around Gaslight, you’ve probably heard us say, “Small Mighty Teams,” a time or two. If you haven’t, you’re likely wondering, “What the heck does that mean?” A Small Mighty Team is just that: Small and Mighty. Let’s dig in. Too small, too big, and juuuust right We...

Read More →

03/05/20

How is solving a Rubik’s cube like working with Gaslight to build your product?

To start, we’ll give you some context. At our White Elephant gift exchange last year, someone got a Rubik’s cube. Since then, about 10 more people have either bought or brought in a cube and we’re all learning how to solve it. We won’t go into details, but it’s become...

Read More →

Like what you're seeing? Let's keep in touch.

Subscribe to Our Newsletter