Gaslight Blog

Want to read more about Development? Let's take a look-sy:


Intro to JavaScript Game Development

It’s probably not surprising that many of us Gaslighters would consider ourselves gamers. In fact, as I write this, I’m over-hearing @dougalcorn and @st23am standing at the coffee machine, sharing their weekend “Eve Online” exploits. As such, it was our great pleasure to provide a home for a couple of...

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Post GiveCamp Reflections

GiveCamp this year was a great opportunity and I had an awesome time. Taking a weekend out and focusing on giving back to charities that are making a difference in peoples lives and communities felt really good. Also I got to hang out with some great people. Our charity CUFA...

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Rails Rumble Recap

Last weekend I participated the 2012 Rails Rumble. The Rumble is programming competition where teams of up to 4 people have 48 hours to build a web application with Ruby on Rails. My teammate @joshowens had actually won the contest in 2007 with his recipe building application “Tasty Planner”. In...

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Gaslight Podcast #3: LocalizeIt with Jeremy Siefkas

Your browser does not support the audio element. This week we spoke with Jeremy Siefkas about LocalizeIt, creating a successful Internet business from scratch, and managing the direction of large software projects. You’ll gain insights into the world of online advertising and learn about “Total Page Domination”. Subscribe with RSS...

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Easier Backbone form views with Backtastic

Over the last couple of years, we at Gaslight have built a lot of web applications that consist of a Backbone.js front end talking to a rails backend. Backbone.js is lightweight and relatively un-opinionated, and this is a large reason it’s been so successful. But this also means that there...

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Gaslight Podcast #2: Consensus Decision-Making and Turbo Links with Steve Klabnik

Your browser does not support the audio element. To our delight, Steve Klabnik joins us on the second Gaslight podcast. We learned about his passion for text-based adventure games at a young age and why “people problems” are more interesting than “technical problems” when developing software. We also discuss how...

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