Gaslight Blog

Want to read more about Development? Let's take a look-sy:

11/12/20

Transform small tables with ActiveHash in Ruby on Rails

In a recent Ruby on Rails project, we needed to work with days of the week. We considered making a small table so we could fetch it, sort it, and join it to other tables as needed. But knowing that the days of the week do not change, we ruled...

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11/02/20

A simple trick to improve Rails performance and maintainability using enum

It is generally known that calls to the database are inherently slower than accessing a variable already in memory. You really do not want to create a bunch of small tables for simple values like status codes. In this discussion, we will look at enum to help us craft a...

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10/30/20

Phoenix Liveview and Web Components

We’ve been using Phoenix LiveView on several projects now and it’s safe to say we are pretty sold on its benefits. It lets us use Elixir to write our front end, but still get the high-performance interactivity we need. On most LiveView applications, there are typically cases where we want...

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10/22/20

In Uncharted Territory: Merging Speed and Sustainability

Combining code, caffeine, and continuous integration to create killer charts About a month ago, a few of us banded together to create a new library. We started working on it during a remote (thanks, pandemic!) hackathon weekend as part of Spawnfest. Our goal was simple: to create an Elixir charting...

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10/14/20

How a User Journey Map might keep you from losing your next customer

User Journey Maps (UJM) have grown in adoption as a discovery tool for software design and development teams over the last several years. They are often used to complement the functional requirements that are written to describe a software project. A critical distinction of the UJM is that it includes...

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09/22/20

Teams that Hack Together are Better Together

I am too old to work all weekend! It was 48 hours of junk food, ignoring my family, staring at screens, thinking through complex problems, and just enough sleep to keep working. Competing in the 2020 Spawnfest, a 48 hour Beam development competition, was exhausting and yet extremely rewarding. This...

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