Gaslight Blog
Want to read more about Design? Let's take a look-sy:
04/22/20
3 Reasons we Use Favro (or any planning app)
Keeping organized during a project can be hard. Trying to learn about the product we’re creating, information from the client, current features, upcoming features … it’s a lot and it’s usually all going on at once. But, it doesn’t have to be hard. There are many many planning apps out...
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04/16/20
Weekly UI #1: How to Get Started in UX
The three most common questions I get asked when sitting on a panel or talking with design students and junior designers are: How do I get started? How do I build up my portfolio? What do you do for inspiration? And I get it. The path into this field feels...
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04/09/20
Pros and Cons of Full-Time Staffing vs Digital Product Agency
You’re ready to hire a developer! Great job! You’ve done all the work to convince your boss there’s a need for custom software. You put all the pieces in place to get a budget approved to hire and figure out where they’ll go and what they’ll do. Hiring developers is...
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04/02/20
We Built This Thing Called Geo Racer
This past summer, several colleagues and I spent our fleeting lunch hours brainstorming, planning, and working to build a multiplayer geolocation-based racing game. We chose this idea after going back and forth on a list of over 30 app concepts. A group of our designers and developers story mapped the...
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03/31/20
Fireside chats with Gaslight's Katie Pohlman
Come join us while we navigate working remotely through the social and economic changes of COVID-19. We’re staying connected through our virtual fireside chats and learning more about each of our team members, today being Katie Pohlman!
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03/30/20
So, this is part two following a post I wrote about Why We Prefer Small Mighty Teams we we looked at why the size and make up of a team is important. My goal here is to look at some other tactics we use to up the mighty-ante. The cool...
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