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3 Reasons we Use Favro (or any planning app)
Keeping organized during a project can be hard. Trying to learn about the product we’re creating, information from the client, current features, upcoming features … it’s a lot and it’s usually all going on at once. But, it doesn’t have to be hard. There are many many planning apps out...
Weekly UI #1: How to Get Started in UX
The three most common questions I get asked when sitting on a panel or talking with design students and junior designers are: How do I get started? How do I build up my portfolio? What do you do for inspiration? And I get it. The path into this field feels...
Pros and Cons of Full-Time Staffing vs Digital Product Agency
You’re ready to hire a developer! Great job! You’ve done all the work to convince your boss there’s a need for custom software. You put all the pieces in place to get a budget approved to hire and figure out where they’ll go and what they’ll do. Hiring developers is...
We Built This Thing Called Geo Racer
This past summer, several colleagues and I spent our fleeting lunch hours brainstorming, planning, and working to build a multiplayer geolocation-based racing game. We chose this idea after going back and forth on a list of over 30 app concepts. A group of our designers and developers story mapped the...
Fireside chats with Gaslight's Katie Pohlman
Come join us while we navigate working remotely through the social and economic changes of COVID-19. We’re staying connected through our virtual fireside chats and learning more about each of our team members, today being Katie Pohlman!
So, this is part two following a post I wrote about Why We Prefer Small Mighty Teams we we looked at why the size and make up of a team is important. My goal here is to look at some other tactics we use to up the mighty-ante. The cool...