Gaslight Blog

Want to read more about Design? Let's take a look-sy:

04/09/20

Full-Time Staffing vs Digital Product Agency

You’re ready to hire a developer! Great job! You’ve done all the work to convince your boss there’s a need for custom software. You put all the pieces in place to get a budget approved to hire and figure out where they’ll go and what they’ll do. Hiring developers is...

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04/02/20

We Built This Thing Called Geo Racer

This past summer, several colleagues and I spent our fleeting lunch hours brainstorming, planning, and working to build a multiplayer geolocation-based racing game. We chose this idea after going back and forth on a list of over 30 app concepts. A group of our designers and developers story mapped the...

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03/31/20

Fireside chats with Gaslight's Katie Pohlman

Come join us while we navigate working remotely through the social and economic changes of COVID-19. We’re staying connected through our virtual fireside chats and learning more about each of our team members, today being Katie Pohlman!

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03/30/20

Leaner & Meaner: Taking Small Mighty Teams One Step Further

So, this is part two following a post I wrote about Why We Prefer Small Mighty Teams we we looked at why the size and make up of a team is important. My goal here is to look at some other tactics we use to up the mighty-ante. The cool...

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03/16/20

Small and Mighty Teams

If you’ve been around Gaslight, you’ve probably heard us say, “Small Mighty Teams,” a time or two. If you haven’t, you’re likely wondering, “What the heck does that mean?” A Small Mighty Team is just that: Small and Mighty. Let’s dig in. Too small, too big, and juuuust right We...

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03/05/20

How is solving a Rubik’s cube like working with Gaslight to build your product?

To start, we’ll give you some context. At our White Elephant gift exchange last year, someone got a Rubik’s cube. Since then, about 10 more people have either bought or brought in a cube and we’re all learning how to solve it. We won’t go into details, but it’s become...

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