Want to read more about Design? Let's take a look-sy:
Full-Time Staffing vs Digital Product Agency
You’re ready to hire a developer! Great job! You’ve done all the work to convince your boss there’s a need for custom software. You put all the pieces in place to get a budget approved to hire and figure out where they’ll go and what they’ll do. Hiring developers is...
We Built This Thing Called Geo Racer
This past summer, several colleagues and I spent our fleeting lunch hours brainstorming, planning, and working to build a multiplayer geolocation-based racing game. We chose this idea after going back and forth on a list of over 30 app concepts. A group of our designers and developers story mapped the...
Fireside chats with Gaslight's Katie Pohlman
Come join us while we navigate working remotely through the social and economic changes of COVID-19. We’re staying connected through our virtual fireside chats and learning more about each of our team members, today being Katie Pohlman!
Leaner & Meaner: Taking Small Mighty Teams One Step Further
So, this is part two following a post I wrote about Why We Prefer Small Mighty Teams we we looked at why the size and make up of a team is important. My goal here is to look at some other tactics we use to up the mighty-ante. The cool...
Small and Mighty Teams
If you’ve been around Gaslight, you’ve probably heard us say, “Small Mighty Teams,” a time or two. If you haven’t, you’re likely wondering, “What the heck does that mean?” A Small Mighty Team is just that: Small and Mighty. Let’s dig in. Too small, too big, and juuuust right We...
How is solving a Rubik’s cube like working with Gaslight to build your product?
To start, we’ll give you some context. At our White Elephant gift exchange last year, someone got a Rubik’s cube. Since then, about 10 more people have either bought or brought in a cube and we’re all learning how to solve it. We won’t go into details, but it’s become...