Gaslight Blog

Want to read more about Business? Let's take a look-sy:


New Hire Checklist: How We Took Employee Onboarding From an F to an A

Over the past six years, we’ve put a lot of time, energy, and money into creating a place people want to be. When you strip it all way, Gaslight is its people. Extremely talented, caring people. We’ve been fortunate to have so many quality professionals join us, but it became...

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Introducing Code Care: Keeping Your App in Tip-Top Shape

Building custom software can be a game-changer for your business, but it also can be demanding to keep your code in proper working order. When you’re running your business, we know you don’t want to worry about updates and security for your application. Code Care is our new monthly service...

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Custom Software Development vs. Off-the-Shelf: How to Choose a Winner

You’re probably thinking we’re biased on this question. After all, custom software development is 90% of what we do. But you might be surprised to find out how often we wrestle with this dilemma ourselves. Even though the most common title in our office is developer, we still invest in...

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5 Signs You’ve Outgrown Your Freelance Developer

You found a talented freelance developer and built the first version of your app. This new piece of technology has proven it’s worth for your business. You’re adding features and relying on it more everyday. But at a certain point, you may need to trade up for a larger development...

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The Case of the Missing Product Owner

I’ve been doing some research about our history at Gaslight. We’ve worked on almost 100 different software projects over the past six years which works out to about 16 projects per year. Out of those 100, we can count the unsuccessful projects on one hand. And that means we’ve delivered...

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Releasing CRäKN, Weeks 11 & 12: Cutting Scope and the Birth of CRäKN Vox

This post is part of a blog series that follows along as we work with our client, CRäKN, to build a software-as-a-service app. First post here. Building custom software means making difficult choices. This week the team sat down and took a look at the original story map they created...

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